Green Ninja
WIND 2

Green Ninja

  • Archetype:
  • Ninja

  • ATK:
  • 600

  • DEF:
  • 600

  • View:
  • 4212




If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
54± 8/ 100
Power Score
Intrinsic 57
Deck 52

Green Ninja — Power Evaluation

Final Score: 54 ± 8 · Confidence: Medium

  • Intrinsic: 57 · Deck: 52 · Meta: provisional
  • Primary role: Utility · Secondary: Hand trap

Why it scores here

Green Ninja is a 600/600 Level 2 Warrior whose value comes from its text, not its stats. Its hand Special Summon answers a monster entering the field by flipping that monster to face-down Defense, and its GY effect repositions one monster, so it is soft interaction rather than negation or removal. It is a cheap, splashable body that runs in 400 of the sampled decks across 18 archetypes, which supports a reliable utility role; that inclusion is frequency, not strength, and it earned no points by itself. The 35 on combo conversion and 25 on resource economy reflect that no combo boards were supplied and the card gives no card advantage or refuel.

Axis scores

Axis Score Evidence
Accessibility 70 Hand-activated from a monster Special Summon and in 400 of 400 sampled decks, with 1.18 average copies per deck (observed, decks).
Combo & Conversion 35 Text only: it converts into a battle-position change, not a board of its own, and no combo boards were supplied (inferred, text).
Resource Economy 25 No draw, search, or refuel; the GY effect only repositions a monster (verified, text).
Effect & Interaction 40 Flips one monster to face-down Defense on a summon and repositions one on the field; situational and soft, not negation (verified, text).
Material Utility 45 Generic Level 2 WIND Warrior body, usable as material for Level 2 requirements, though it has no tuner or link utility (inferred, text).
Resilience & Flexibility 55 Two effects from hand and GY, each once per turn, so it has two zones and some recovery across turns (verified, text).
Deck-Building Efficiency 80 Unlimited-copy staple with no garnets or self-lock, typically run at 1 copy (observed, decks and usage statistics).

Calculation

Weight profile: Utility / no clear role (default), no blend. Intrinsic ≈ 57, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic, splashable body that fits many Ninja and non-Ninja homes
  • Hand-activated, so it is accessible in most openings where a monster is summoned
  • Two once-per-turn effects across hand and GY give some multi-zone recovery

Weaknesses

  • No card advantage, refuel, or negation; effects only reposition monsters
  • Soft interaction: one monster flipped per trigger
  • No combo evidence supplied, so its conversion value is text-only

Counters / choke points

  • Monsters that avoid the Special Summon trigger, or Special Summons that resolve during the Damage Step (text-excluded)
  • Opponent interaction that removes the summoned monster before the trigger resolves (inferred)

Best use

Utility body that flips a summoned monster to DEF and repositions a field monster from GY. Decks: Ninja (804), Ninja (1104), Borrel, Ninjitsu Art. Suggested copies: 1.

Evidence & gaps

  • Verified: Hand Special Summon trigger, face-down Defense flip, and GY reposition are stated in the card text; Each effect is once per turn; Level 2 WIND Warrior, 600 ATK / 600 DEF
  • Observed: Present in 400 of 400 sampled decks at 1.18 average copies, with 18 distinct archetypes; Usage statistics show 100% inclusion in Ninja (804) at 1 copy
  • Inferred: Acts as a soft board-control utility rather than negation; Its value is mostly as a generic support body inside Ninja shells
  • Data gaps: no combos supplied - combo conversion is text-only inference no banlist token - assumed 3 copies (unlimited) no rulings or guide detail beyond one Ninja guide mention











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